Reading GAME? Track it free: the weekly brief, plus an alert if the thesis breaks. No credit card.
Track GAME free→Reading GAME? Track it free: the weekly brief, plus an alert if the thesis breaks. No credit card.
Track GAME free→NASDAQCommunication ServicesElectronic Gaming & MultimediaSnapshot 2026-06-16
Recent financial performance sits well below its industry cohort — worth keeping an eye on, though it has not freshly broken.
Recent financial performance is weak. Earnings quality cannot be assessed since the company is unprofitable. Management's recent track record has been unsteady, with frequent changes. Risk is high, and the sector backdrop is a headwind. Compared with sector peers, GAME trades below typical levels. Peer multiples imply a price about 81% above where it trades (it looks cheap on this basis); the read is cheap, value-trap risk. This pattern occurs because recent financials are weak and earnings quality is fragile. The read is provisional.
Daily closes. Earnings/event dots are placed inline.
A consensus fair price across 2 valuation methods, at three horizons. Current price $0.43. Estimates are diagnostics, not price targets. Short-horizon estimates are close to coin-flips, so confidence is a method-agreement read, not a prediction.
No-growth: today's peer multiple on trailing earnings. The headline read.
Embeds projected growth. Leans optimistic by design. Upside context.
We take the 12-month fair value above and grade our own number — how the market prices this name versus what we'd justify, and where the two diverge.
At $0.46 GAME trades at 0× p/s, below its 1× p/s peer median. Our $1.65 fair value sits above the price; low confidence. Not investment advice.
One valuation read at a 12-month horizon, plus how price compares to peers and the company's own history.
The price sits about 72% below a flat-multiple fair value; not enough history to forecast a comparison. This describes what's priced in, not a forecast of the move.
TTM earnings are negative, so the read leans on sales- and cash-flow-based methods rather than P/E. This is a data condition, not a forward call.
No fragility gates fired. Regime (Crisis) does not concentrate fragility.
For similar setups historically (n=20,154): about 33% saw a 20%+ drawdown, and roughly 76% of those did not recover within the year. These are historical base rates for the cohort, not a forecast of this stock.
Each factor is a parallel diagnostic with a clear read of what it shows and how names like it have historically fared. Never aggregated into a single score.
Operating income rose in 2 of the last 3 quarter-over-quarter moves. Historically, Communication Services names rated weak grew net income 59% of the time over the next year (vs 53% for the rest of the cohort, n=701).
Over the trailing year it converted 0.31x of net income into operating cash flow.
Not enough signal yet.
Not enough signal to read sensitivity to the US dollar, the broad stock market, real (inflation-adjusted) rates, long-term interest rates, Fed net liquidity.
24 material management or governance events in the past 24 months, led by capital-allocation actions. Historically, Communication Services names rated volatile grew net income 60% of the time over the next year (vs 59% for the rest of the cohort, n=200).
The next print and the backdrop around it (sector regime and the AI cycle). Context for the path, not a forecast of returns.
EPS estimate $-0.02 → $-0.02 (+0.0% / 30d). 1 raised, 0 cut, 1 covering analysts.
0 upgrades, 0 downgrades / 30d. 100% of analysts rate Buy.
How management runs the business: capital, margins, balance sheet, and how reliably they guide and deliver.
A guidance track record builds as the company issues and delivers on guidance.
What a normal day, a bad day, and the worst of the last year would mean for a $10,000 position.
On a typical day, $10k can swing ±$329.
How much price usually moves either way.
On a bad day, this stock has moved -$976.
A rough but not unusual down day (about the 95th percentile).
In the worst 12 months, $10k could have lost $8,936.
Deepest peak-to-trough drop in the last year.
Past results, not a forecast. Not investment advice.
The most important moves since the prior daily snapshot.
No material changes since the prior snapshot.
as of 2026-06-16
Specific, dated things to watch for, each with what would confirm it and what would prove it wrong.
Why it matters: If the sector starts growing again, it may help GameSquare's performance. This could change investor sentiment.
Confirms:Sector revenue growth is now positive. It was negative for several quarters.
Disproves:Sector revenue growth is still negative. This shows ongoing contraction.
Recent news graded against this company's own objectives — whether it reinforces or challenges the thesis, and how confirmed it is.
No graded news catalysts for GAME yet.
Conditional scenarios: if X happens, the view would shift in this direction. These are not predictions.
No upside scenarios in the latest snapshot.
No downside scenarios in the latest snapshot.
Recent SEC 8-K filings ranked by likely impact, confidence, and recency.
Results of Operations and Financial Condition. On May 14, 2026, GameSquare Holdings, Inc. (the “Company”) issued a press release announcing its financial results for the three months ended March 31, 2026. A copy of such press release is furnished as Exhibit 99.1 to this Current Report on Form 8-K. The information in this Current Report on Form 8-K furnished pursuant to Item 2.02, including Exhibit 99.1, shall not be deemed to be “filed” for the purposes of Section 18 of the Securities Exchang…
Whether the overall read has been drifting up or down lately, and how it's changed since last week.
Not investment advice. Scores describe historical and current data; they are not forecasts of future returns. Consult a licensed advisor before making investment decisions.
Long-thesis check; widest uncertainty.
TTM earnings are negative. P/E-based methods drop out and the estimate leans on sales- and cash-flow-based methods. A data condition, not a forward call.
Looks cheaper than most peers in the same business.
Self-history needs ~20 months of data.
Trailing four: 2025-Q1, 2025-Q2, 2025-Q3, 2026-Q1
A side-by-side read on sector standing, valuation, and risk versus Interactive Home Entertainment.
| Stock | Sector standing | Valuation | Risk |
|---|---|---|---|
GAME GameSquare Holdings Inc | Below typical Show detailsSector percentile: 8 of 100 | inexpensive | high |
NTES NETEASE INC | — | — | moderate |
EA Electronic Arts | Below typical Show detailsSector percentile: 25 of 100 | expensive | moderate |
TTWO Take-Two Interactive | Typical Show detailsSector percentile: 34 of 100 | expensive | moderate |
RBLX ROBLOX CORPORATION | Typical Show detailsSector percentile: 49 of 100 | expensive | elevated |
Not investment advice. As of 2026-06-16.
via XLC
Tailwind = sector leading the S&P 500; headwind = trailing. Both can be constructive. Historically, headwind regimes have averaged stronger forward returns than tailwind.
Context label only: describes the market state (e.g. real bear vs narrative panic, healthy uptrend vs late-stage froth). It is not a per-ticker buy/sell signal and does not predict factor performance.
Not investment advice. As of 2026-06-16.
Priorities management has stated in recent disclosures, with status and evidence drawn from earnings calls, filings, and press releases.
Management aims to achieve pro forma revenue of $85 million to $90 million for the fiscal year 2026.
Stated in 3 of last 3 quarters. Revenue grew from $10.39M in 2025-Q4 to $14.50M in 2026-Q1, indicating progress towards the $85M-$90M target for 2026. Management's confidence in achieving this target is supported by the revenue growth trajectory.
“We remain confident in our full-year 2026 guidance of pro forma revenue of $85 million to $90 million.”
“We are reaffirming our full year 2026 guidance of $85 million to $90 million in proforma revenue.”
“The Company is reiterating its previously announced annual financial guidance for fiscal year 2026. The Company’s annual guidance for 2026 includes: Revenue of $85 million to $90 million.”
Management aims to achieve more than $5 million in adjusted EBITDA for the fiscal year 2026.
Stated in 3 of last 3 quarters. Despite the recurring emphasis on achieving over $5M in adjusted EBITDA, the financials show a net income loss of $17.70M in 2026-Q1, indicating limited progress towards this goal. Management's reiterated confidence contrasts with the current financial trajectory.
“Adjusted EBITDA of more than $5 million.”
The Board approved a $10 million increase in the stock repurchase program, raising the total to $15 million.
Newly stated in 2026-Q1. The Board increased the stock repurchase program to $15M, with 5.06 million shares repurchased for $2.5M as of 2026-Q1. This capital allocation move is in its early stages, with limited substantive delivery so far.
Results of Operations and Financial Condition. On April 8, 2026, GameSquare Holdings, Inc. (the “Company”) issued a press release announcing its financial results for the three months ended December 31, 2025. A copy of such press release is furnished as Exhibit 99.1 to this Current Report on Form 8-K. The information in this Current Report on Form 8-K furnished pursuant to Item 2.02, including Exhibit 99.1, shall not be deemed to be “filed” for the purposes of Section 18 of the Securities Exc…
Other Events. On April 10, 2026, the Board of Directors of the Company approved a $10 million increase in its stock repurchase program, bringing the aggregate amount that the Company may repurchase thereunder from $5 million to $15 million of its outstanding common stock. As of March 31, 2026, the Company has repurchased 5.06 million shares of its common stock for $2.5 million, representing an average repurchase price of approximately $0.49 since the Company’s initial repurchase program start…
Notice of Delisting or Failure to Satisfy a Continued Listing Rule or Standard; Transfer of Listing. As previously disclosed, on September 10, 2025, GameSquare Holdings, Inc. (the “Company”) received written notice from the Listing Qualifications Department (the “Staff”) of The Nasdaq Stock Market (“Nasdaq”) notifying the Company that, for the then-preceding 30 consecutive business days, the bid price of the Company’s common stock had closed below the minimum $1.00 per share requirement for c…
Entry into a Material Definitive Agreement. Asset Purchase Agreement and Preferred Stock Issuance On February 20, 2026, GameSquare Holdings, Inc. (the “Company” or “Parent”), TubeBuddy, Inc., a Delaware corporation and indirect wholly-owned subsidiary of the Company (“Buyer”), Ben Group, Inc., a Nevada corporation (“Ben Group”), and TubeBuddy, LLC, a California limited liability company (“TB LLC”, and together with Ben Group, “Seller”), entered into an asset purchase agreement (the “Asset Pur…
“More than $5 million of adjusted EBITDA.”
“The Company is reiterating its previously announced annual financial guidance for fiscal year 2026. The Company’s annual guidance for 2026 includes: Adjusted EBITDA of over $5 million.”
“The Board approved a $10 million increase in its stock repurchase program, bringing the total to $15 million.”